Difference between revisions of "Application:Quake"

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[[Category:SDL]]
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=Quake=
 
=Quake=
[[Image:Quake_icon3_copy.png]]<br>
+
[[Image:Quake_icon3_copy.png|left]]
ported by Will Dietz
+
Quake is a first-person shooter video game that was released by ''id Software'' on June 22, 1996. It was the first game in the popular Quake series of video games.
packaged by Rod Whitby
 
  
Thanks to Jack87 for help lots of help testing and feedback.
+
==Story==
 +
The player takes the role of an un-named protagonist sent into a portal in order to stop an enemy code-named "Quake". Previously, the government had been experimenting with teleportation technology, and upon development of a working prototype called a "Slipgate", this enemy has compromised the human connection with their own teleportation system, using it to insert death squads into the "human" dimension, supposedly in order to test the martial capabilities of humanity.
 +
The sole surviving protagonist in Operation Counterstrike is the player, who must advance, starting each of the four episodes from a human held but overrun military base, before fighting through into other dimensions, traversing these via slipgate or their otherworld equivalent. Once passing through each slipgate, the player's main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software's previous hit, Doom.
 +
 
 +
==License==
 +
The source code of the Quake and QuakeWorld engines was licensed under the GPL in 1999. The id Software maps, objects, textures, sounds and other creative works remain under their original license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single player episodes and the deathmatch maps.
 +
 
 +
==Credit==
 +
Ported by Will Dietz Jan 2010. <br>
 +
Packaged by Rod Whitby<br>
 +
Keyboard/Control Scheme & Overlay art by Jack87<br>
 +
 
 +
Thanks to Jack87 for lots of help testing and feedback.
 +
 
 +
 
 +
On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL. [http://planetquake.gamespy.com/fullstory.php?id=106530]
  
 
== Donate ==
 
== Donate ==
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If you like it please consider [https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=3S7ULCYRCDWS8&lc=US&item_name=Will%20Dietz&item_number=palm%20pre&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted donating]
 
If you like it please consider [https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=3S7ULCYRCDWS8&lc=US&item_name=Will%20Dietz&item_number=palm%20pre&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted donating]
  
== Controls ==
 
Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.
 
  
Gesture controls:
+
==Screenshots==
Gesture down= Next Weapon (Impulse 10)
+
[[Image:Quake_Menu.png]]
Gesture up= Previous Weapon (Impulse 12) 
+
[[Image:Quake_Lava.png]]
Hold Gesture= Strafe mode where joystick left right is strafe
+
[[Image:Quake_Ogre.png]]
 +
== Controls ''v1.1.0 and up'' ==
 +
Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.<br>
  
Screen Controls
+
With Virtual Joy Stick and Strafe Gesture you can play with keyboard closed if you like.<br>
Just as displayed in picture with Joystick Look&Move
 
  
Blue:
+
<br>
I= Turbo Forward
+
'''Gesture controls:'''<br>
U= Turbo Strafe Left
+
Gesture down= Next Weapon<br>
K= Turbo Strafe Right
+
Gesture up= Previous Weapon<br> 
 
+
Hold Gesture= Strafe mode where joystick left right is strafe<br>
Red:
+
<br>
J= Fire
+
'''Screen Controls:'''<br>
H= Strafe Left
+
Just as displayed in picture with virtual Joystick for Look & Move<br>
N= Strafe Right
+
Tip 1: Find the "dead zone" for the virtual joystick this is where nothing happens while finger is on screen. Once dead zone is established roll your thumb around it. The further you go the faster you will move/turn. It acts like a real joystick so keep that in mind.<br>
B= Jump
+
Tip 2: Moving around with finger on gesture strafe seems to work really well and letting go to turn/aim.<br>
Sym= Fire
+
Tip 3: Lower mouse speed in options menu.<br>
 
+
<br>
Purple: Only work during Action Keyboard mode ''Note- "Orange+Key" means you '''hold down''' orange key and press corresponding button''
+
'''Red: Action'''<br>
@= Toggle Between Action & Normal Keyboard (For typing in console use etc.)
+
J= Fire<br>
Q= Menu/Esc
+
H= Strafe Left<br>
'= Quick Load (Orange+L)  
+
N= Strafe Right<br>
_=Quick Save (Orange+,)
+
B= Jump<br>
W= Left arrow
+
Sym= Fire<br>
S= Up Arrow
+
<br>
Z= Right Arrow
+
'''Blue: Turbo'''<br>
A= Down Arrow
+
I= Turbo Forward<br>
%= Console (Orange+I)
+
U= Turbo Strafe Left<br>
 +
K= Turbo Strafe Right<br>
 +
<br>
 +
'''Yellow: Weapons'''<br>
 +
Select Weapon by pressing corresponding number 1-8<br>
 +
<br>
 +
'''Purple: Only work during Action Keyboard mode''' ''Note- "Orange+Key" means you '''hold down''' orange key and press corresponding button''<br>
 +
@= Toggle Between Action & Normal Keyboard (For typing in console use etc.)<br>
 +
Q= Menu/Esc<br>
 +
'= Quick Load (Orange+L) <br>
 +
_=Quick Save (Orange+,)<br>
 +
W= Left arrow<br>
 +
S= Up Arrow<br>
 +
Z= Right Arrow<br>
 +
A= Down Arrow<br>
 +
%= Console (Orange+I)<br>
 +
0=Toggle overlay(Orange+@)<br>
 +
<br>
 
[[Image:Quake-pre-Config.png]]
 
[[Image:Quake-pre-Config.png]]
  
Line 49: Line 81:
 
Video can be found on WebOS-Internals youtube [http://www.youtube.com/webosinternals channel]<br>
 
Video can be found on WebOS-Internals youtube [http://www.youtube.com/webosinternals channel]<br>
 
-Keep in mind Quake does not have a "Use Key"<br>
 
-Keep in mind Quake does not have a "Use Key"<br>
-You can customize Keyboard controls in the options menu but they get reset every time you start the game. Pressing some buttons will make the game think its a different button ie. i= shift j= up. This is normal as long as you know what you are pressing. <br>
+
-You can customize Keyboard controls in the options menu ''Note: Remember to toggle to regular keyboard mode when doing this''.<br>
--Beta builds are avaliable at http://wdtz.org/files/sdlquake . There are no guarantees on betas, but I'll try to keep them stable, and they'll get you extra features early.  Just copy it over the existing binary or run "wget http://wdtz.org/files/quake.sh -O- |/bin/sh" from terminal.
+
 
 +
== Touchpad ==
 +
For Touchpad, you can rebind keys in /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdlquake/id1/config.cfg
 +
or put map e1m1 at the top to begin playing...
 +
 
 +
==Beta Builds==
 +
Beta builds are available--there are no guarantees on betas, but we'll try to keep them stable, and they'll get you extra features early.  Run "wget http://wdtz.org/files/quake.sh -O- |/bin/sh" from terminal to get the beta.
  
 
== Changelog ==
 
== Changelog ==
 
<br>
 
<br>
 +
v1.2.0 Added visual control overlay, Settings/binds/cvars now are saved across execution, Misc bugfixes.<br>
 +
v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error" (doom worked but not quake).<br>
 
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls <br>
 
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls <br>
 
v1.0.9 Initial version (Demo)<br>
 
v1.0.9 Initial version (Demo)<br>
Line 61: Line 101:
 
== Known Issues ==
 
== Known Issues ==
  
--Keybindings aren't flexible ''see notes above''<br>
+
--Improved in 1.1.0: Performance could be better<br>
--Keybindings could be better/more complete<br>
+
--Fixed in 1.1.0: Unable to lower sliders on option screen<br>
--Performance could be better<br>
+
--Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning<br>
--Unable to lower sliders on option screen<br>
+
--Fixed in 1.1.0: Need to implement holding down fire for continues fire<br>
--Quick Weapon Switch is not functioning<br>
 
--Need to implement holding down fire for continues fire<br>
 

Latest revision as of 02:20, 27 January 2012


Quake

Quake icon3 copy.png

Quake is a first-person shooter video game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of video games.

Story

The player takes the role of an un-named protagonist sent into a portal in order to stop an enemy code-named "Quake". Previously, the government had been experimenting with teleportation technology, and upon development of a working prototype called a "Slipgate", this enemy has compromised the human connection with their own teleportation system, using it to insert death squads into the "human" dimension, supposedly in order to test the martial capabilities of humanity. The sole surviving protagonist in Operation Counterstrike is the player, who must advance, starting each of the four episodes from a human held but overrun military base, before fighting through into other dimensions, traversing these via slipgate or their otherworld equivalent. Once passing through each slipgate, the player's main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software's previous hit, Doom.

License

The source code of the Quake and QuakeWorld engines was licensed under the GPL in 1999. The id Software maps, objects, textures, sounds and other creative works remain under their original license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single player episodes and the deathmatch maps.

Credit

Ported by Will Dietz Jan 2010.
Packaged by Rod Whitby
Keyboard/Control Scheme & Overlay art by Jack87

Thanks to Jack87 for lots of help testing and feedback.


On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL. [1]

Lots of work has gone into making this a great game for you to enjoy! If you like it please consider donating


Screenshots

Quake Menu.png Quake Lava.png Quake Ogre.png

Controls v1.1.0 and up

Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.

With Virtual Joy Stick and Strafe Gesture you can play with keyboard closed if you like.


Gesture controls:
Gesture down= Next Weapon
Gesture up= Previous Weapon
Hold Gesture= Strafe mode where joystick left right is strafe

Screen Controls:
Just as displayed in picture with virtual Joystick for Look & Move
Tip 1: Find the "dead zone" for the virtual joystick this is where nothing happens while finger is on screen. Once dead zone is established roll your thumb around it. The further you go the faster you will move/turn. It acts like a real joystick so keep that in mind.
Tip 2: Moving around with finger on gesture strafe seems to work really well and letting go to turn/aim.
Tip 3: Lower mouse speed in options menu.

Red: Action
J= Fire
H= Strafe Left
N= Strafe Right
B= Jump
Sym= Fire

Blue: Turbo
I= Turbo Forward
U= Turbo Strafe Left
K= Turbo Strafe Right

Yellow: Weapons
Select Weapon by pressing corresponding number 1-8

Purple: Only work during Action Keyboard mode Note- "Orange+Key" means you hold down orange key and press corresponding button
@= Toggle Between Action & Normal Keyboard (For typing in console use etc.)
Q= Menu/Esc
'= Quick Load (Orange+L)
_=Quick Save (Orange+,)
W= Left arrow
S= Up Arrow
Z= Right Arrow
A= Down Arrow
%= Console (Orange+I)
0=Toggle overlay(Orange+@)

Quake-pre-Config.png

Notes

Discussion on the topic can be found Here
Video can be found on WebOS-Internals youtube channel
-Keep in mind Quake does not have a "Use Key"
-You can customize Keyboard controls in the options menu Note: Remember to toggle to regular keyboard mode when doing this.

Touchpad

For Touchpad, you can rebind keys in /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdlquake/id1/config.cfg or put map e1m1 at the top to begin playing...

Beta Builds

Beta builds are available--there are no guarantees on betas, but we'll try to keep them stable, and they'll get you extra features early. Run "wget http://wdtz.org/files/quake.sh -O- |/bin/sh" from terminal to get the beta.

Changelog


v1.2.0 Added visual control overlay, Settings/binds/cvars now are saved across execution, Misc bugfixes.
v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error" (doom worked but not quake).
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls
v1.0.9 Initial version (Demo)

git Shortlog

Known Issues

--Improved in 1.1.0: Performance could be better
--Fixed in 1.1.0: Unable to lower sliders on option screen
--Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning
--Fixed in 1.1.0: Need to implement holding down fire for continues fire