Difference between revisions of "Application:Quake"

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== Known Issues ==
 
== Known Issues ==
  
--Work around in 1.1.10 you can set custom key bindings in options menu by togging action keys for arrow and back to normal keyboard. Only sets keyboard controls not touch screen and will reset on each launch: Key bindings aren't flexible ''see notes above''<br>
+
--Work around in 1.1.10 you can set custom key bindings in options menu by togging action keys for arrow and back to normal keyboard: Key bindings aren't flexible ''see notes above''<br>
 
--Improved in 1.1.0: Keybindings could be better/more complete<br>
 
--Improved in 1.1.0: Keybindings could be better/more complete<br>
 
--Improved in 1.1.0: Performance could be better<br>
 
--Improved in 1.1.0: Performance could be better<br>

Revision as of 01:47, 5 January 2010

Quake

Quake icon3 copy.png
ported by Will Dietz packaged by Rod Whitby

Thanks to Jack87 for help lots of help testing and feedback.

Lots of work has gone into making this a great game for you to enjoy! If you like it please consider donating

Controls v1.1.0 and up

Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.

With Virtual Joy Stick and Strafe Gesture you can play with keyboard closed if you like.


Gesture controls:
Gesture down= Next Weapon (Impulse 10)
Gesture up= Previous Weapon (Impulse 12)
Hold Gesture= Strafe mode where joystick left right is strafe

Screen Controls:
Just as displayed in picture with virtual Joystick for Look & Move

Red: Action
J= Fire
H= Strafe Left
N= Strafe Right
B= Jump
Sym= Fire

Blue: Turbo
I= Turbo Forward
U= Turbo Strafe Left
K= Turbo Strafe Right

Purple: Only work during Action Keyboard mode Note- "Orange+Key" means you hold down orange key and press corresponding button
@= Toggle Between Action & Normal Keyboard (For typing in console use etc.)
Q= Menu/Esc
'= Quick Load (Orange+L)
_=Quick Save (Orange+,)
W= Left arrow
S= Up Arrow
Z= Right Arrow
A= Down Arrow
%= Console (Orange+I)

Quake-pre-Config.png

Notes

Discussion on the topic can be found Here
Video can be found on WebOS-Internals youtube channel
-Keep in mind Quake does not have a "Use Key"
-You can customize Keyboard controls in the options menu but they get reset every time you start the game. Pressing some buttons will make the game think its a different button ie. i= shift j= up. This is normal as long as you know what you are pressing.


--Beta builds are avaliable at http://wdtz.org/files/sdlquake . There are no guarantees on betas, but I'll try to keep them stable, and they'll get you extra features early. Just copy it over the existing binary or run "wget http://wdtz.org/files/quake.sh -O- |/bin/sh" from terminal.

Changelog


v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error" (doom worked but not quake).
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls
v1.0.9 Initial version (Demo)

git Shortlog

Known Issues

--Work around in 1.1.10 you can set custom key bindings in options menu by togging action keys for arrow and back to normal keyboard: Key bindings aren't flexible see notes above
--Improved in 1.1.0: Keybindings could be better/more complete
--Improved in 1.1.0: Performance could be better
--Unable to lower sliders on option screen
--Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning
--Fixed in 1.1.0: Need to implement holding down fire for continues fire