Difference between revisions of "Application:Quake"
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'''Red: Movement'''<br> | '''Red: Movement'''<br> | ||
J- Forward(Up)<br> | J- Forward(Up)<br> | ||
| − | B- Backword Down)<br> | + | B- Backword (Down)<br> |
| − | H- Strafe Left(Left)<br> | + | H- Strafe Left (Left)<br> |
| − | N- Strafe Right(Right)<br> | + | N- Strafe Right (Right)<br> |
<br> | <br> | ||
'''Blue: Turbo'''<br> | '''Blue: Turbo'''<br> | ||
Revision as of 21:58, 3 January 2010
Quake
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ported by Will Dietz
packaged by Rod Whitby
Thanks to Jack87 for help lots of help testing and feedback.
Controls
Controls were desighned with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all directional keys easily without the need to take thumb off the keyboard.
Red: Movement
J- Forward(Up)
B- Backword (Down)
H- Strafe Left (Left)
N- Strafe Right (Right)
Blue: Turbo
I- Turbo Forward (Shift+Up)
U- Turbo Strafe Left (Left)
K- Turbo Strafe Right (Right)
Yellow: Weapons
Select Weapon by pressing corresponding number 1-8
TouchScreen:
Look- To look drag your finger left and right along the center portion of the screen
Jump- Tapping top right corner is jump. This is nice for running and jumping.
Fire- Tapping entire bottom 9 pixels. This will allow you to reach with either thumb to fire ie. Look & Fire or Run/Move & Fire
Esc- Back gesture is the Esc/Menu Key.
Quick Weapon Switch- Tapping gesture lets you quickly switch to last weapon.
No Color: Other / More
A- Look Down
Z- Look Up
Space Bar- Jump
Enter- Jump
Sym- Shoot
Notes
-Keep in mind Quake does not have a "Use Key"
-You can customize Keyboard controls in the options menu but they get reset every time you start the game. Pressing some buttons will make the game think its a different button ie. i= shift j= up. This is normal as long as you know what you are pressing.
Changelog
Known Issues
--Keybindings aren't flexible see notes above
--Keybindings could be better/more complete
--Performance could be better
--Unable to lower sliders on option screen
--Quick Weapon Switch is not functioning
--Need to implement holding down fire for continues fire
