Application:Quake

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Quake

ported by Will Dietz packaged by Rod Whitby

Thanks to Jack87 for help lots of help testing and feedback.


Controls

Controls were desighned with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all directional keys easily without the need to take thumb off the keyboard.

Red: Movement
J- Forward(Up)
B- Backword Down)
H- Strafe Left(Left)
N- Strafe Right(Right)

Blue: Turbo
I- Turbo Forward (Shift+Up)
U- Strafe Left (Left)
K- Strafe Right (Right)

Yellow: Weapons
Select Weapon by pressing corresponding number 1-8

TouchScreen:
Look- To look drag your finger left and right along the center portion of the screen
Jump- Tapping top right corner is jump. This is nice for running and jumping.
Fire- Tapping entire bottom 9 pixels. This will allow you to reach with either thumb to fire ie. Look & Fire or Run/Move & Fire
Esc- Back gesture is the Esc/Menu Key.
Quick Weapon Switch- Tapping gesture lets you quickly switch to last weapon.

No Color: Other / More
A- Look Down
Z- Look Up
Space Bar- Jump
Enter- Jump
Sym- Shoot

Quake-pre.png

Notes

-Keep in mind Quake does not have a "Use Key"
-You can customize Keyboard controls in the options menu but they get reset every time you start the game. Pressing some buttons will make the game think its a different button ie. i= shift j= up. This is normal as long as you know what you are pressing.

Changelog



git Shortlog

Known Issues

--Keybindings aren't flexible see notes above
--Keybindings could be better/more complete
--Performance could be better
--Unable to lower sliders on option screen --Quick Weapon Switch is not functioning